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Synthetic シーナリのための SEED テクスチャのレジストリ(登録簿)

レジストリの読み方
SEED ファイルをどこで見つけるか
SEED ファイルの裏話
SEED の無料デザインサービス
(Note: これは草稿です -  これをできるかぎりより完全・正確にするためのコメントを歓迎します。)


SEED テクスチャをこのリストに加えるための条件:
Hex# Description          Filename    Date     Who    Comments         
00h  Water                WATER.R8             MS     Water (F), Sea (S) 
01h  Broad-leaf forest    BROAD*.R8            MS     Broad* (F,S)
02h  Coniferous forest    NEEDLE.R8            MS     Needle (F,S)
03h  Tropical forest      TROP.R8              MS     Trop   (F,S)
04h  Crops                CROPS*.R8            MS     Crops* (F,S)
05h  Prairie              PRAIRIE*.R8          MS     Prarie*(F,S)
06h  Arid                 ARID.R8              MS     Arid   (F,S)
07h  Desert               DESERT.R8            MS     Desert (F,S)
08h  Tundra      	  TUNDRA*.R8           MS     Tundra*(F,S)
09h  Ice		  ICE.R8               MS     Ice    (F,S)
0Ah Swamp SWAMP.R8 MS Swamp (F,S) 0Bh City PARIS.R8 MS Paris (F,S) 0Ch Solid green (no texture) MS -- 0Dh 0Eh SEED0E.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 0Fh SEED0F.R8 21-05-94 SS/PB Austria (AUT300.ZIP)
10h SEED10.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 11h SEED11.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 12h SEED12.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 13h SEED13.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 14h SEED14.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 15h SEED15.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 16h SEED16.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 17h SEED17.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 18h SEED18.R8 21-05-94 SS/PB Austria (AUT300.ZIP) 19h SEED19.R8 JT Pennsylvania (PA_1.0) 1Ah 1Bh 1Ch 1Dh 1Eh 1Fh
20h
21h 22h 23h 24h 25h 26h 27h 28h 29h 2Ah 2Bh 2Ch 2Dh 2Eh 2Fh
30h
31h 32h 33h 34h 35h 36h 37h 38h 39h 3Ah 3Bh 3Ch 3Dh 3Eh 3Fh
40h
41h 42h 43h 44h 45h 46h 47h 48h 49h 4Ah 4Bh 4Ch 4Dh 4Eh 4Fh
50h
Crop/farm pattern SEED50.R8 TD 51h Farm/broadleaf SEED51.R8 TD (modified SEED19.R8) 52h Circular irrigated SEED52.R8 TD crop fields 53h 54h 55h 56h 57h 58h 59h 5Ah SEED5A.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 5Bh SEED5B.R8 RM 5Ch SEED5C.R8 RM 5Dh SEED5D.R8 RM 5Eh SEED5E.R8 RM 5Fh SEED5F.R8 RM
60h 61h 62h 63h 64h 65h 66h 67h 68h 69h 6Ah SEED6A.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 6Bh SEED6B.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 6Ch SEED6C.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 6Dh SEED6D.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 6Eh SEED6E.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 6Fh
70h
71h 72h 73h 74h 75h 76h 77h 78h 79h 7Ah SEED7A.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 7Bh SEED7B.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 7Ch SEED7C.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 7Dh SEED7D.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 7Eh SEED7E.R8 RM So. CA, NV, AZ. (LAXFS5.ZIP) 7Fh
80h
Farm FARM*.R8 MS Farm2* (F), Farm1* (S) 81h City w/3-D buildings CITY.R8 MS CityBldg (F), City (S) 82h MedCityBldg MEDCITY.R8 MS MedCityBldg (F), MedCity (S) 83h Suburb type 1 BURB.R8 MS Burb (F,S) 84h Lake LAKE*.R8 MS Lake* (F,S) 85h Suburb type 2 BURB2.R8 MS Burb2 (F,S) 86h Suburb type 3 BURB3.R8 MS Burb3 (F,S) 87h Farm (like 80h but FARM.R8 MS Farm (F), Farm2 (S) not seasonal) 88h Green 3-D hills of (no texture) MS --
apprx. 200m height 89h Brown 3-D hills of (no texture) MS -- apprx. 200m height 8Ah Center city HIRISE.R8 MS Hirise (F,S) 8Bh Center city, MEDRISE.R8 MS Medrise (F), less dense Medrise1 (S) 8Ch Urban URBAN.R8 MS Urban (F,S) 8Dh Urban/suburban URBURB.R8 MS Urburb (F,S) 8Eh Center city, less MEDRISE.R8 MS MedRiseBldg (F), dense, w/3-D bldgs Medrise3 (S) 8Fh Center city, less MEDRISE.R8 MS MedRiseDiag (F), dense, diagonal Medrise2 (S)
90h FS5.0a patch SEED90.R8 91h Rural, based on SEED91.R8 BR Pennsylvania (PA_1.0) FARM.R8, w/ more woods 92h Same as 91, SEED92.R8 BR Pennsylvania (PA_1.0) w/ more buildings 93h Same as 92, SEED93.R8 BR Pennsylvania (PA_1.0) w/more buildings 94h Same as 93, SEED94.R8 BR Pennsylvania (PA_1.0) w/more buildings 95h Suburban sprawl, SEED95.R8 BR Pennsylvania (PA_1.0) like So. New Jersey 96h Large town SEED96.R8 BR Pennsylvania (PA_1.0) surrounded by woods 97h Woods and patches SEED97.R8 BR Pennsylvania (PA_1.0) of towns 98h Mostly wooded hills SEED98.R8 BR Pennsylvania (PA_1.0) 99h Small town SEED99.R8 BR Pennsylvania (PA_1.0) surrounded by wooded hills 9Ah 9Bh 9Ch 9Dh 9Eh 9Fh
A0h Rough grey terrain, SEEDA0.R8 HH flat A1h Sandy w/ grn specks SEEDA1.R8 EM Philippines (PHILIP1.ZIP) A2h Grassland or prairie, SEEDA2.R8 EM Philippines (PHILIP1.ZIP) gently rolling effect A3h Rocky, off-white bkgd SEEDA3.R8 EM Philippines (PHILIP1.ZIP) A4h Rocky, green bkgd SEEDA4.R8 EM Philippines (PHILIP1.ZIP) A5h Rocky, rough SEEDA5.R8 HH A6h Green, off-white SEEDA6.R8 HH (ENGL-T2.ZIP) checkered block A7h A8h Green, various shades SEEDA8.R8 EM (SCOTLD40.ZIP, CAN-WST2.ZIP, PHILIP1.ZIP) A9h AAh ABh ACh ADh AEh AFh
B0h KH ? B1h Tidal salt marshes SEEDB1.R8 OZ Ozpack Similar to the default desert texture but much lighter B2h Tussock grass desert SEEDB2.R8 OZ Ozpack
with scattered trees Similar to the default arid texture, but much lighter B3h reserved for Ozpack B4h reserved for Ozpack B5h reserved for Ozpack B6h reserved for Ozpack B7h reserved for Ozpack B8h reserved for Ozpack B9h reserved for Ozpack BAh SEEDBA.R8 KT reserved BBh SEEDBB.R8 KT reserved BCh SEEDBC.R8 KT reserved BDh SEEDBD.R8 KT reserved BEh Brown and green SEEDBE.R8 KT San Diego vegetation BFh Suburban sprawl San Diego-style SEEDBF.R8 KT San Diego
C0h C1h Sandy w/green specks SEEDC1.R8 HH (CANW-FIX.ZIP) C2h Red volcanic lava SEEDC2.R8 8-10-96 HH (CAN-WST2.ZIP, PHILIP1.ZIP) C3h Rocky w/off-white SEEDC3.R8 HH (CAN-WST2.ZIP, PHILIP1.ZIP, ENGL-T2.ZIP, SCOTLD40.ZIP) C4h Peninsula facing so.,SEEDC4.R8 HH Philippines (PHILIP1.ZIP) rocky, off-white C5h C6h Green bright forest SEEDC6.R8 HH C7h C8h C9h SEEDC9.R8 BR Howland Island (HOWLAND.ZIP) CAh CBh CCh CDh CEh CFh
D0h New city texture SEEDD1h JT Delmarva 3.1 with night effects D1h Burb/coastline SEEDD1h MR New Orleans (NEWV4_2.ZIP) D2h Swamp/burb SEEDD2h MR New Orleans (NEWV4_2.ZIP) D3h Burb/coastline SEEDD3h MR New Orleans (NEWV4_2.ZIP) D4h D5h JT Reserved D6h JT Reserved D7h JT Reserved D8h JT Reserved D9h DAh DBh DCh DDh DEh DFh
E0h SEEDE0.R8 CC (PORTU96a) E1h SEEDE1.R8 CC (PORTU96a) E2h SEEDE2.R8 CC (PORTU96a) E3h SEEDE3.R8 CC reserved for (PORTU96a) E4h SEEDE4.R8 CC reserved for (PORTU96a) E5h SEEDE5.R8 CC reserved for (PORTU96a) E6h SEEDE6.R8 CC reserved for (PORTU96a) E7h E8h E9h EAh EBh ECh EDh EEh Lava stream running SEEDEE.R8 HH into sea EFh SEEDEF.R8 ? Igloolik (small scenery close to the Arctic)
F0h
SEEDF0.R8 ? F1h SEEDF1.R8 ? F2h F3h F4h F5h F6h F7h F8h F9h FAh SEEDFA.R8 Igloolik (small scenery close to the Arctic) FBh Copying CITY.R8 to SEEDFB.R8 MS SEEDFB.R8 eliminates hi-rise. FCh Copying MEDCITY to SEEDFC.R8 MS SEEDFC eliminates hi-rise. FDh FEh Lavastream SEEDFE.R8 HH (middle part) FFh


Last updated 27 October 1996 by Gene Kraybill. All rights reserved.