4E - The In-flight report
Pressing CTL+SHF+I will bring up the in-flight
report.
It contains useful information about your
flight data, the passengersf opinion and
advice about the hunger level or crew actions
being taken.
It also shows your destination if set it
when you loaded the aircraft.
The in-flight report does not pause your
FS2004 flight.
The in-flight report:
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2004 c2005 SecondReality Software s.a.r.l
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5 - How to make a perfect flight and avoid
penalties
In FsPassengers most penalties assessed are
simply based on real world limitation.
Thus someone following real world rules/procedures
will avoid these penalties.
FsPassengers can educate you in this domain.
There is nothing complicated here and most
penalties are logical.
This being said, FS2004 remains a game with
limitations so you might read the text below
to help you complete a successful flight
and avoid penalties.
In FsPassengers all the penalties are applied
with a safe margin.
This means that you will not get a penalty
exactly when you exceed some number but sometime
later, so when you get a penalty itfs really
because you went way beyond a limit.
Errors might affect only your pilotfs points
(typically over-speed or flight error) or
affect only your passengersf satisfaction
level (such as a movie interrupted by arrival).
The things to remember with the standard
penalties are:
. Fly smoothly, do not over bank or dive
like a Stuka dive bomber, do not shake your
passengers.
. Do not forget to set at least one notch
of flaps during take-off or landing.
. Do not use the parking brake unless your
aircraft is stopped.
. Do not use full thrust with the parking
brake set.
. Do not roll off the taxiway or landing
strip (see below as this limitation doesnft
apply to all aircraft).
. Do not use reverse thrust under 60kts.
. Do not exceed 250kts under 10'000 ft. without
clearance.
. Do not pitch too much on landing or on
take-off (at 10 pitch most aircraft will
tail strike the ground).
. Ensure you have a 45mn fuel reserve fuel
at landing.
. Do not forget the seat belt sign at low
altitude and during landing or take-off.
. Do not extend your flaps or gear at high
speed.
. Do not open the door(s) during flight or
fly too high with a non-pressurized aircraft.
For optional penalties, please refer to g5B
. Optional penaltyh.
5A . Usual penalty
Stall, G excess, high descent rate, too much
bank or pitch angle
You will be penalized not only for your poor
piloting skills, but also for upsetting your
passengers.
Over-speed
You must not exceed the gVNEh speed of
your aircraft.
This is the gSpeed NEVER to exceedh (not
gsometimeh).
It is your responsibility to ensure that
you never reach the red line.
If this happens because of wind conditions
in FS2004, your weather is not set properly
to smooth the wind sheer.
We recommend using a third party software
such as FSUIPC to correct this situation.
Overspeed can damage your aircraft in economic
mode.
Gear or flap speed excess
If you exceed gear or flaps speed limitations,
you will get a penalty and your gear or flaps
will be damaged.
You might then have to declare an emergency
and make a landing without flaps or perform
a belly landing.
In this case, keep your speed as low as possible
and land as gently and straight as possible.
You may save all your passengers if you land
smoothly enough.
Rolling outside landing strip:
You will be penalized and passengers will
be afraid if you roll off a runway or a taxiway.
This rule applies to ALL JET aircraft without
weight consideration, and to all other aircraft
in excess of 40'000 kg (88f184 Lbs).
This was done to preserve the DC3fs and
other lighter aircraft ggrass capabilitiesh.
Because some airports in FS2004 have incorrect
surface declarations (i.e.: you can see that
you roll on the taxiway but internally the
surface is declared as ggrassh), this penalty
is only triggered when your speed is higher
than 35kts.
This being said, your can set the detection
speed back to the original 5kts (see g10J
. Disable/tune basic penaltyh).
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Using parking brake when not stopped:
The parking brake is not intended for normal
braking and you should only use it when the
aircraft is stopped.
In economic mode, setting the parking brake
while your aircraft is in motion could damage
your aircraft!
Too much thrust with parking brake set:
You must not push the engine(s) to their
maximum power with the parking brake set.
Use the normal brakes if you need to remain
stopped with full power.
In economic mode, setting the parking brake
with full engine power could damage your
aircraft!
Hard landing
You will be penalized for a hard landing
and your passengerfs satisfaction level
will drop.
In economic mode, a hard landing could damage
your aircraft!
No flaps on take-off or landing:
You must set flaps on take-off and on landing.
FsPassengers cannot detect if the flaps are
set as recommended in the flight manual of
any given aircraft, but it will penalize
you if forget to set the flaps.
Too fast under 10'000 feet
Like in the real world, FsPassengers restricts
your speed to less than 250kts under 10f000
ft.
You can request an ATC clearance to exceed
this speed.
If you are not authorized to do so, you will
be penalized for flying at speeds over 250kts
under 10f000 ft.
Exit opened in flight
If you open a door during flight, you will
receive a hefty penalty.
In this case, you must also declare an emergency
and land as soon as possible.
If you open a door at high altitude, you
might get an explosive decompression, injured
passengers or even worse if you do not descend
to below 12f000 ft in time.
The mini-report will display a gpressure/oxygenh
level warning to show you how your passengers
are surviving the lack of oxygen at high
altitude.
Use of reverse thrust below 60 kts
In the real world using reverse thrust below
60kts is forbidden as it can damage the engine(s).
The same applies to FsP.
Tail strike at take-off or landing
A tail strike may happen if you pitch your
aircraft too much during take-off or landing
(typically more than 10).
In this case, you will be penalized and,
if you are in economic mode, your aircraft
will be damaged.
Flying too high in non-pressurized aircraft
Flying above 12'000 ft without pressurization
can injure your passengers.
Start while passengers are boarding/un-boarding
If you use real time load and you start your
flight while passengers are still boarding
the aircraft or if you open the door at the
end-of-flight and restart your flight when
some passengers are still aboard you will
be penalized.
Ensure you have 45 mn fuel reserve at landing
Flight rules and FsP require that you have
a 45 minutes fuel reserve at landing.
The in-flight report will show your actual
reserve.
No seat belt at low altitude, on take-off
or landing:
Logically the seat belt sign must be turned
on during the potentially dangerous phases
of your flight such as landing, take-off
or when flying at low altitude.
Seat belt always on
If you do not have special weather considerations
passengers will not understand why they are
required to keep their seat belt on for the
duration of the flight.
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Ensure having enough time to serve
Typically, each service can last 10 to 20
minutes and movies about 1h20.
Take care to time your service and movie
so that they end prior to the descent.
Passengers get annoyed if they are not fed
or if they miss the end of the movie.
5B . Optional penalty
See difficulty setup in FsPassengers setup
menu to allow optional penalties.
By default they are OFF.
As for basic penalties FsPassengers always
applies a safe cushion.
For example, you will not be penalized if
you forget to turn on the landing lights
under 9'999 ft., but you will be penalized
if you go below 8f000 without turning them
on.
Altimeter penalty:
If this option is set to realistic you must
monitor your altimeter setting.
Below Transition Altitude (TA) you must tune
ATIS station and set it to the current pressure,
above TA you must set it to standard pressure
1013/29.92.
FsPassengers applies a safe cushion: you
will only get penalized if you exceed 2000ft
above the TA without altimeter set to standard
pressure and youfll get penalty for a bad
altimeter setting only when you are at low
altitude and about to land.
You may set the TA altitude detection (see
á difficulty setup â dialog).
Realistic light penalty: Works as in the
áreal worldâ.
. Beacon must be turned ON when the engine(s)
is/are about to be started.
. Strobe and landing lights must be turned
ON when you leave the taxi way and enter
the landing strip.
. Landing lights must be turned OFF above
FL100 and ON under FL100.
. Strobe and landing light must be turned
OFF when you enter the taxi way after landing.
. Beacon must be turned OFF only after you
have shut down the engine(s).
. NAV light must be ON during the entire
flight.
Notice: FsPassengers consider you are on
the á taxi way â when your parking brakes
are set.
Simple light penalty:
Landing lights must be turned ON under FL100
and OFF above FL100. No other light penalty
applies.
Transponder penalty:
If you check this option you will need to
set your transponder to Emergency Code 7700
if/when you declare an emergency, otherwise
you'll be penalized.
You will also receive a penalty if you set
a false emergency code like 7500 (hijacking),
or set 7700 without declaring, or without
there actually being, an on board emergency.
Be warned that FS2004 will cancel your IFR
flight if you set 7700 when you have an emergency
because FS2004 doesnft consider the transponder
emergency code.
This said, this might not be too bad because
in an emergency you might land at another
airport.
5C . Disable basic penalty by config file
In the folder gFsPassengers/configh which
is located in your FS2004 directory there
is a file named gmore_option.cfgh.
Editing it with notepad allows you to disable
or set values for most penalties.
Have a look at g10J . Disable/tune basic
penaltyh.
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5D . Get more points for completing an exceptional
flight
A pilotfs points are important because they
have a direct impact on his career progression.
Good flights will eventually lead to promotions
and bad flights could result in an immediate
demotion.
While a bad flight results in a loss of points;
you can gain points by flying normal, good
and exceptional flights.
You can event get more point by doing the
following:Successful landing with a failure:
You will get bonus points if you land safely
after an emergency.
The worse the emergency is; the more points
you will earn.
You will also gain point for a successful
belly landing with a gear emergency or a
gsuccessfulh crash with a low count of
injured aboard.
A gsuccessful crashh is made by descending
with the lowest speed possible and landing
with the lowest vertical speed, pitch and
bank angle possible.
Declare an emergency:
If you have a problem aboard you will receive
a bonus for simply declaring an emergency.
Make sure you do have an emergency because
declaring a false emergency will cost you
points.
Bonus for landing at the declared airport
and precise arrival time:
If you set a destination and/or an arrival
time in the payload dialog when you start
your FsPassengers flight, you will get a
bonus if you land at the planned destination
and/or arrive at the planned time.
Bonus/penalty table for planned arrival time:
Flight Time
Bonus Range
Penalty late
Penalty early
1 hour
6 mn
20 mn
30 mn
2 hours
12 mn
20 mn
36 mn
3 hours
18 mn
22 mn
54 mn
4 hours
24 mn
29 mn
72 mn
5 hours
30 mn
36 mn
90 mn
6 hours
36 mn
43 mn
108 mn
7 hours
42 mn
50 mn
126 mn
8 hours
48 mn
58 mn
144 mn
9 hours
54 mn
65 mn
162 mn
10hours
60 mn
72 mn
180 mn
Example:
If you fly 2 hours and your planned arrival
time is 10h00 GMT you must arrive between
9h54 and 10h06 to receive a bonus.
You will be penalized if you arrive before
9h24 or after 10h20.
Bonus for long flight with satisfied passengers
without using time acceleration:
The bonus will be proportional to the duration
of your flight.
Flying in war area and safe landing:
You will get a bonus if you land safely after
flying through a war zone.
Bad weather bonus at landing or take-off:
You will get a bonus if the passengers remain
satisfied when taking-off or landing in bad
weather conditions.
Flying without time acceleration:
Time acceleration is convenient but costly.
You will lose 30% of all bonus points if
you activate the time acceleration at any
point during the flight.
The 30% loss is NOT applied to penalties.
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