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Part Two: The Fundamentals of Design

Introduction
Drawing primitives
Designing 2-D landscapes
Placing 3-D objects
Constructing 3-D objects
Selecting colors
Using textures
Creating night effects
Creating animated objects
Keeping frame rates high

Staying within limits
Resolving scenery conflicts
Compatibility issues

Distributing scenery
Notes for FSASM users

Also available in its original form, FS5PRO.TXT, as part of the compressed text file called FS5FCT20.ZIP. Information is available on downloading the original text file. Presented here in enhanced form with the permission of the author, Konstantin Kukushkin, who reserves all rights.


Last updated 20 October 1996 by Gene Kraybill.